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- /* SCCS Id: @(#)makemon.c 2.3 87/12/12
- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-
- #include "hack.h"
- extern char fut_geno[];
- extern char *index();
- extern struct obj *mkobj_at(), *mksobj(), *mkobj();
- struct monst zeromonst;
- extern boolean in_mklev;
-
- #ifdef HARD /* used in hell for bigger, badder demons! */
-
- struct permonst d_lord = { "demon lord", '&',12,13,-5,50,1,5,0 },
- d_prince = { "demon prince", '&',14,14,-6,70,1,6,0 };
- #endif
- #ifdef KJSMODS
- # ifdef KOPS
- struct permonst kobold = { "kobold",'K',1,6,7,0,1,4,0 };
- # endif
- # ifdef ROCKMOLE
- struct permonst giant_rat = { "giant rat",'r',0,12,7,0,1,3,0 };
- # endif
- #endif /* KJSMODS /**/
-
- struct permonst grey_dragon = { "grey dragon", 'D',10,9,-1,20,3,8,0 };
- struct permonst red_dragon = { "red dragon", 'D',10,9,-1,20,3,8,0 };
- struct permonst orange_dragon = { "orange dragon",'D',10,9,-1,20,3,8,0 };
- struct permonst white_dragon = { "white dragon", 'D',10,9,-1,20,3,8,0 };
- struct permonst black_dragon = { "black dragon", 'D',10,9,-1,20,3,8,0 };
- struct permonst blue_dragon = { "blue dragon", 'D',10,9,-1,20,3,8,0 };
- struct permonst green_dragon = { "green dragon", 'D',10,9,-1,20,3,8,0 };
- struct permonst yellow_dragon = { "yellow dragon",'D',10,9,-1,20,3,8,0 };
- extern struct permonst pm_gremlin;
-
- /*
- * called with [x,y] = coordinates;
- * [0,0] means anyplace
- * [u.ux,u.uy] means: call mnexto (if !in_mklev)
- *
- * In case we make an Orc or killer bee, we make an entire horde
- * (swarm); note that in this case we return only one of them
- * (the one at [x,y]).
- */
- struct monst *
- makemon(ptr,x,y)
- register struct permonst *ptr;
- {
- register struct monst *mtmp;
- register nleft, deep, ct;
- boolean anything = (!ptr);
- int zlevel = dlevel;
- #ifdef BVH
- if(has_amulet()) zlevel = MAXLEVEL;
- #endif
- /* if a monster already exists at the position, return */
- if(x != 0 || y != 0) if(m_at(x,y)) return((struct monst *) 0);
- if(ptr){
- /* if you are to make a specific monster and it has
- already been genocided, return */
- if(index(fut_geno, ptr->mlet)) return((struct monst *) 0);
- } else {
- /* make a random (common) monster. */
- nleft = CMNUM - strlen(fut_geno);
- if(index(fut_geno, 'm')) nleft++; /* only 1 minotaur */
- if(index(fut_geno, '@')) nleft++;
- if(nleft <= 0)
- return((struct monst *) 0); /* no more monsters! */
-
- /* determine the strongest monster to make. */
- #ifdef ROCKMOLE
- deep = rn2(nleft*zlevel/24 + 6);
- #else
- deep = rn2(nleft*zlevel/24 + 7);
- #endif
- if(deep < zlevel - 4) deep = rn2(nleft*zlevel/24 + 12);
- /* if deep is greater than the number of monsters left
- to create, set deep to a random number between half
- the number left and the number left. */
- if(deep >= nleft) deep = rn1(nleft - nleft/2, nleft/2);
-
- for(ct = 0 ; ct < CMNUM ; ct++){
- ptr = &mons[ct];
- if(index(fut_geno, ptr->mlet)) continue;
- #ifdef KOPS
- if(ptr->mlet == 'K') {
- # ifdef KJSMODS
- /* since this is a random monster, make
- a Kobold instead of a Kop. */
- ptr = &kobold;
- # else
- deep--;
- # endif
- continue;
- }
- #endif /* KOPS /**/
- if(deep-- <= 0) goto gotmon;
- }
- /* this can happen if you are deep in the dungeon and
- mostly weak monsters have been genocided. */
- return((struct monst *) 0);
- }
- gotmon:
- #if defined(KJSMODS) && defined(ROCKMOLE)
- /* make a giant rat */
- if((zlevel < 4 && ptr->mlet == 'r')
- || (zlevel == 1 && (ptr->mlet == 'h' || ptr->mlet == 'i'))
- || (zlevel == 2 && (ptr->mlet == 'o' || ptr->mlet == 'y'))
- ) ptr = &giant_rat;
- #endif
- mtmp = newmonst(ptr->pxlth);
- *mtmp = zeromonst; /* clear all entries in structure */
- for(ct = 0; ct < ptr->pxlth; ct++)
- ((char *) &(mtmp->mextra[0]))[ct] = 0;
- mtmp->nmon = fmon;
- fmon = mtmp;
- mtmp->m_id = flags.ident++;
- mtmp->data = ptr;
- mtmp->mxlth = ptr->pxlth;
- if(ptr->mlet == 'D') mtmp->mhpmax = mtmp->mhp = 80;
- else if(!ptr->mlevel) mtmp->mhpmax = mtmp->mhp = rnd(4);
- else mtmp->mhpmax = mtmp->mhp = d(ptr->mlevel, 8);
- mtmp->mx = x;
- mtmp->my = y;
- mtmp->mcansee = 1;
- if(ptr->mlet == 'D') {
- mtmp->dragon = rn2(8);
- switch(mtmp->dragon) {
- case 0: mtmp->data = &grey_dragon; break;
- case 1: mtmp->data = &red_dragon; break;
- case 2: mtmp->data = &orange_dragon; break;
- case 3: mtmp->data = &white_dragon; break;
- case 4: mtmp->data = &black_dragon; break;
- case 5: mtmp->data = &blue_dragon; break;
- case 6: mtmp->data = &green_dragon; break;
- case 7: mtmp->data = &yellow_dragon; break;
- }
- }
- /* if gnome, make a gremlin or if gremlin make sure it stays gremlin */
- if((ptr->mlet == 'G' && zlevel >= 10 && rn2(4)) ||
- !strcmp(ptr->mname, "gremlin")) {
- ptr = PM_GREMLIN;
- mtmp->data = PM_GREMLIN;
- mtmp->isgremlin = 1;
- }
- if(ptr->mlet == 'M'){
- mtmp->mimic = 1;
- mtmp->mappearance = ']';
- }
- if(!in_mklev) {
- if(x == u.ux && y == u.uy && ptr->mlet != ' ')
- mnexto(mtmp);
- if(x == 0 && y == 0)
- rloc(mtmp);
- }
- if(ptr->mlet == 's' || ptr->mlet == 'S') {
- mtmp->mhide = mtmp->mundetected = 1;
- if(in_mklev)
- if(mtmp->mx && mtmp->my)
- (void) mkobj_at(0, mtmp->mx, mtmp->my);
- }
- if(ptr->mlet == ':') {
- #ifdef DGKMOD
- /* If you're protected with a ring, don't create
- * any shape-changing chameleons -dgk
- */
- if (Protection_from_shape_changers)
- mtmp->cham = 0;
- else {
- mtmp->cham = 1;
- (void) newcham(mtmp,
- # ifndef RPH
- &mons[zlevel+14+rn2(CMNUM-14-zlevel)]);
- # else
- (struct permonst *)0);
- # endif
- }
- #else
- mtmp->cham = 1;
- (void) newcham (mtmp,
- # ifndef RPH
- &mons[zlevel+14+rn2(CMNUM-14-zlevel)]);
- # else
- 0);
- # endif
- #endif
- }
- if(ptr->mlet == 'I' || ptr->mlet == ';')
- mtmp->minvis = 1;
- if(ptr->mlet == 'L' || ptr->mlet == 'N'
- || (in_mklev && index("&w;", ptr->mlet) && rn2(5))
- ) mtmp->msleep = 1;
- #ifdef HARD
- if(ptr->mlet == '&' && (Inhell || u.udemigod)) {
-
- if(!rn2(3 + !Inhell + !u.udemigod)) {
- if (rn2(3 + Inhell)) mtmp->data = &d_lord;
- else {
- mtmp->data = &d_prince;
- mtmp->mpeaceful = 1;
- mtmp->minvis = 1;
- }
- }
- #ifdef RPH
- if(uwep)
- if(!strcmp(ONAME(uwep), "Excalibur"))
- mtmp->mpeaceful = mtmp->mtame = 0;
- #endif
- }
- #endif /* HARD /**/
- #ifndef NOWORM
- if(ptr->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
- #endif
-
- if(anything)
- if(ptr->mlet == 'O' || ptr->mlet == 'k'
- #ifdef SAC
- || ptr->mlet == '3'
- #endif /* SAC /**/
- || (ptr->mlet == 'G' && mtmp->isgremlin)
- ) {
-
- coord mm;
- register int cnt = rnd(10);
- mm.x = x;
- mm.y = y;
- while(cnt--) {
- enexto(&mm, mm.x, mm.y);
- (void) makemon(ptr, mm.x, mm.y);
- }
- }
- #ifdef DGKMOD
- m_initinv(mtmp);
- #endif
- return(mtmp);
- }
-
- #ifdef DGKMOD
- /* Give some monsters an initial inventory to use */
- m_initinv(mtmp)
- struct monst *mtmp;
- {
- struct obj *otmp;
-
- switch (mtmp->data->mlet) {
- # ifdef KAA
- case '9':
- if (rn2(2)) {
- otmp = mksobj(ENORMOUS_ROCK);
- mpickobj(mtmp, otmp);
- }
- # endif
- # ifdef SAC
- case '3': /* Outfit the troops */
- if (!rn2(5)) {
- otmp = mksobj(HELMET);
- mpickobj(mtmp, otmp); }
- if (!rn2(5)) {
- otmp = mksobj(CHAIN_MAIL);
- mpickobj(mtmp, otmp); }
- if (!rn2(4)) {
- otmp = mksobj(DAGGER);
- mpickobj(mtmp, otmp); }
- if (!rn2(7)) {
- otmp = mksobj(SPEAR);
- mpickobj(mtmp, otmp); }
- if (!rn2(3)) {
- otmp = mksobj(K_RATION);
- mpickobj(mtmp, otmp); }
- if (!rn2(2)) {
- otmp = mksobj(C_RATION);
- mpickobj(mtmp, otmp); }
- # endif /* SAC /**/
- # ifdef KOPS
- case 'K': /* create Keystone Kops with cream pies to
- * throw. As suggested by KAA. [MRS]
- */
- if (!rn2(4)
- # ifdef KJSMODS
- && !strcmp(mtmp->data->mname, "Keystone Kop")
- # endif
- ) {
- otmp = mksobj(CREAM_PIE);
- otmp->quan = 2 + rnd(2);
- otmp->owt = weight(otmp);
- mpickobj(mtmp, otmp);
- }
- break;
- case 'O':
- # else
- case 'K':
- # endif
- if (!rn2(4)) {
- otmp = mksobj(DART);
- otmp->quan = 2 + rnd(12);
- otmp->owt = weight(otmp);
- mpickobj(mtmp, otmp);
- }
- break;
-
- case 'C':
- if (rn2(2)) {
- otmp = mksobj(CROSSBOW);
- otmp->cursed = rn2(2);
- mpickobj(mtmp, otmp);
- otmp = mksobj(CROSSBOW_BOLT);
- otmp->quan = 2 + rnd(12);
- otmp->owt = weight(otmp);
- mpickobj(mtmp, otmp);
- }
- break;
- default:
- break;
- }
- }
- #endif
-
- enexto(cc, xx,yy)
- coord *cc;
- register xchar xx,yy;
- {
- register xchar x,y;
- coord foo[15], *tfoo;
- int range, i;
-
- tfoo = foo;
- range = 1;
- do { /* full kludge action. */
- for(x = xx-range; x <= xx+range; x++)
- if(goodpos(x, yy-range)) {
- tfoo->x = x;
- (tfoo++)->y = yy-range;
- if(tfoo == &foo[15]) goto foofull;
- }
- for(x = xx-range; x <= xx+range; x++)
- if(goodpos(x,yy+range)) {
- tfoo->x = x;
- (tfoo++)->y = yy+range;
- if(tfoo == &foo[15]) goto foofull;
- }
- for(y = yy+1-range; y < yy+range; y++)
- if(goodpos(xx-range,y)) {
- tfoo->x = xx-range;
- (tfoo++)->y = y;
- if(tfoo == &foo[15]) goto foofull;
- }
- for(y = yy+1-range; y < yy+range; y++)
- if(goodpos(xx+range,y)) {
- tfoo->x = xx+range;
- (tfoo++)->y = y;
- if(tfoo == &foo[15]) goto foofull;
- }
- range++;
- } while(tfoo == foo);
- foofull:
- i = rn2(tfoo - foo);
- cc->x = foo[i].x;
- cc->y = foo[i].y;
- return(0);
- }
-
- goodpos(x,y) /* used only in mnexto and rloc */
- {
- return(
- ! (x < 1 || x > COLNO-2 || y < 1 || y > ROWNO-2 ||
- m_at(x,y) || !ACCESSIBLE(levl[x][y].typ)
- || (x == u.ux && y == u.uy)
- || sobj_at(ENORMOUS_ROCK, x, y)
- ));
- }
-
- rloc(mtmp)
- struct monst *mtmp;
- {
- register tx,ty;
- register char ch = mtmp->data->mlet;
-
- #ifndef NOWORM
- if(ch == 'w' && mtmp->mx) return; /* do not relocate worms */
- #endif
- do {
- tx = rn1(COLNO-3,2);
- ty = rn2(ROWNO);
- } while(!goodpos(tx,ty));
- mtmp->mx = tx;
- mtmp->my = ty;
- if(u.ustuck == mtmp){
- if(u.uswallow) {
- u.ux = tx;
- u.uy = ty;
- docrt();
- } else u.ustuck = 0;
- }
- pmon(mtmp);
- }
-
- struct monst *
- mkmon_at(let,x,y)
- char let;
- register int x,y;
- {
- register int ct;
- register struct permonst *ptr;
-
- for(ct = 0; ct < CMNUM; ct++) {
- ptr = &mons[ct];
- if(ptr->mlet == let)
- return(makemon(ptr,x,y));
- }
- return((struct monst *)0);
- }
-